![]() ![]() Mighty Blow is good next up to help remove those players you do knock over from the game.Īfter that you have a wealth of options to take and I would pay some attention to what skills your team could use overall. You can get by without it though so it isn’t a vital skill and skipping it entirely wouldn’t cause major problems. The alternative first skill is Strip Ball, it loses effectiveness the more Sure Hands players there are in your league, though I like to have one on the team for the times you bog down their usual ball carrier. Tackle is a good first choice to negate Dodge, you need Tackle on the team somewhere and there isn’t anyone else likely to get it, if you don’t you can really struggle against Dodge heavy teams. They are still versatile though and are good at blitzing in general, especially low armoured Dodge players. This Blitzer build is designed for hitting the opposing ball carrier, though you may find a lot of the time you just have to use whoever is available if he is out of position. Doubles: Dodge / Side Step / Diving Tackle.Normal: Tackle / Strip Ball, Mighty Blow, Guard / Frenzy / Pro / Wrestle / Stand Firm.Especially so early on in the team’s life while the Black Orcs are slowly skilling up. Blitzers can also be developed into very good mobile support players, which is very helpful for both defending and in offensive cage play. There are two kinds you can develop though and both can be useful, one for extracting the ball and another to cause damage to the opponents (though the latter you can easily get away with). ![]() The most obvious is for that as an actual Blitzer, they are the best equipped to fulfil that role and you will make good use of them. With the other players on the team rather defined in their roles and what they do on the pitch, you have quite a few options with how you want to utilise each of your Blitzers. At a pinch they can be used as receivers as well, with both their scoring and hitting ability you may find they are the fastest players on the team to advance. Throwers may tend to carry the ball a lot, but the Blitzers are faster, Black Orcs do a lot of hitting, but the Blitzers start with Block and can match them, they are far more manoeuvrable to get to targets as well. Their flexibility lets them take on practically any role that the team needs fulfilling. They are the star players of the team with the usual high armour of an Orc player, one of their fastest players, great skill access and average strength and agility makes them fairly versatile. Two head, extra arm, prehensile tail, tentacles, foul appearance, big hand.It is rare to see an Orc Team without all four possible Blitzers on their roster. ![]() Other than Claw there are many others great skill under mutation. Chaos is versatile, you can adjust your players to your play style. On a long term run, Chaos players can become the most specialized player ever with the access to the Mutation skill and they also are able to slaughter any Av9 team without being a "pure bashing team". not going to mention big guys as I don't use them in my games at all, so couldn't be really bothered then comes the fact they lack any specialized roles (Orcs have Thrower and fast agile Goblin). Black Orcs vs Chaos Warriors comparison does look better for Chaos as they're more agile and faster, so thats a point for Chaos. so the question stands, why would you take Chaos? yes their blitzers have 4STR on Blitz and thats about it - one blitz per round, is it such a big advantage over Orcs blitzers who start with block right away? personally I wouldn't think so, not to mention weaker AV. I mean, you need to gain all skills required, and as we all know once you level up your guy he'll end up dead or maimed within next 2 games. Originally posted by cordoba_dan:or why would you choose Chaos at all.
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